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Re: Help modeling boat hull in sheetmetal

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Joshua, sweeps here are a little particular.  You have a twist in the side and this means you need a variable section sweep (VSS).  That is the last button in the dialog.  You also cannot sweep a projected feature.  You have to make the line that changes angle through the sweep (not locked to vertical or fixed angle).  This means you need not only the origin, but you need a "chain"... a guide curve.  Another problem with sweep is the ends can be cut short since they do not extend by default.  I extended some to get an intersect for next level geometry.

 

Having said all that, a boundary blend gets rid of some of this frustration and begins a few others.

 

In general, I would suggest creating all the "edges" of the boat, somewhat wireframe if you will, to use as reference geometry.

 

I made master sections; only 3 in my case but more is better; I created edges from swept surfaces with intersects; I created points at strategic corners; and I created sketch planes thought points to get more edges.

 

Now this takes a lot of the creativity out of the process.  But this is not a fiberglass boat so you need some level of workability for the raw panels.

 

I would say you still need to work out the remaining edges.  Boundary blends will manage most of the remainder.  Doing the flatten quilts can get tricky but it should get you what you want eventually.  It just requires patience.


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