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Re: Am I making a tessellated sphere correctly in Creo

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There is an option in the fill pattern that used the surface normals.  Unfortunately, for a point pattern, points have this information built into them.  I have had this issue before where we do not have good control of how the points are defined internally.  I've had similar shortcomings with splines where you expected the normal to "twist" but didn't depending solely on how they were generated.


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