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Multi-level Motion skeleton?

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I have a very large multi-level assembly.  I'm trying to use motion skeletons to tie everything together, however, it is not working as I would expect.  I've created one motion_skeleton assembly and placed them in each assembly.  See the example structure below:

 

ASM01.ASM

     ASM02.ASM

          ASM03.ASM

               MOTION_SKELETON.ASM

               PRT01.PRT

     ASM04.ASM

          ASM05.ASM

               MOTION_SKELETON.ASM

               PRT02.PRT

 

Now you would think if you moved the motion skeleton MOTION_SKELETON.ASM under ASM03.ASM the motion skeleton under ASM05.ASM would update as well after a regen or something as it is the same assembly.  It does not.  You can move either motion skeleton in either assembly independent from another as if they were entirely different assemblies.  Is this how motion skeletons were indended to act?  I've watched as many motion skeleton tutorials as I could find and nothing addressed multi-level assemblies.  I would like to use motion skeletons as it has the benefit of mechanism analysis and regular skeletons do not.  Anyone have any ideas on how I can get this to work?


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